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I do

Human-Centered

Design for

 Impact
Solution
Playful Experience

Clients

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selected projects

Learning Experience Design

Our Emissions Map

A collaborative interactive installation prototype designed to heighten the sense of urgency for positive action against Climate Change in partnership with the United Nations.

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Ensuring Student Success

An adjunct faculty-focused workshop that uses situational cases to educate faculties how to identify students in needs, approach them and support them through university-wide resources.

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Game Design

Dusty Dolls: Showdown

Dusty Dolls: Showdown

A Light Strategy, Engine-building Board game with Bluffing for 3-4 players. Learn in 10 minutes, play for 20-50 minutes.

A Light Strategy, Engine-building Board game with Bluffing for 3-4 players. Learn in 10 minutes, play for 20-50 minutes.

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Super Rolling

A rhythm game that trains players inhibitory control using Stroop Effect as its learning mechanic. The project won NYU's "Design for Impact" Fellowship.

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User Experience Design

Duolingo App Redesign

An User Experience Improvement project that tackles the gamification, learners engagement, and learning customization of the Duolingo App.

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